Slouching Toward Yathrib

Adventure Logs

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Session 1: The Package

From the Journals of Philosophus Gaius Quates


I began my new post today at the estate of the Baronet Rashid Hasan al-Malik. My notes on this post were vague, other than that I would be acting as the Baronet’s confessor (and possibly technical advisor?) Brother Cave had been responsible for the drafting of my orders, and mid-writing he seemed to have been distracted by some of the more interesting properties and applications of minerals found on Luna. While quite fascinating, they provided limited details on my new post.

I assume as an al-Malik he will possess some degree of technological acumen, although there may still be some finer points on which I could advise him. However, his spiritual guidance may become an issue. I had hoped that rumors of al-Malik excess were just that: rumors and idle gossip, nothing more. My hopes were quickly dashed when he put on displays of conspicuous consumption which shook all thoughts from my mind. The Amaltheans have a word for a moment such as that, but it escapes me. I will have to ask Sister Alianna to explain it to me when I remember. Despite his remarkable… appetites, the Baronet seems to lack actual malice, which provides me with some small comfort and hope.

After brief introductions, I was led to understand that the Baronet was of the Order of the Questing Knights, and we would be accompanying him as his entourage as he performed his Knightly duties. Apart from myself and Alex, the Baronet would be joined by a small entourage. His half-sister Mariya Silwind was a Charioteer and pilot, and would be handling our traveling arrangements. Miss Silwind and the Baronet share an interesting relationship dynamic. At moments clearly master and servant, at other times the ribbing familiarity of lifelong companions. The subtleties are lost on me, and I assume it is just another inscrutable aspect of al-Malik social custom that I am not privy to. I am not familiar with Charioteer custom either, and I’m unsure how properly to refer to her. Captain? I’m certain she’ll correct me if it is of importance.

The Baronet’s bodyguard and I assume security adviser was a retired Ukari Sergeant, Frenk Thlowyn. I forgot to ask whether he was a Sergeant in the Muster, or some Noble’s personal army. More questions to ask later. He appears to be focused and professional so far, with a keen eye for detail.

The last member of the Baronet’s entourage was Sister Alianna, a novitiate and theurge of Sanctuary Aeon. This was a delightful surprise. In many ways, the Amaltheans are the best of us, if a bit naive and overly idealistic in some matters. And a theurge! Being able to observe the workings of one of the Blessed will truly be a gift. I hope that she will not mind my questions or find them overly intrusive, but this is a fascinating opportunity. She sadly had no knowledge of the secrets of P-physics that the Amaltheans keep. I suppose hoping for more was a bit avaricious on my part, and I should remember to perform a penance later. The Sanctuary has probably taught her much, but I will need to fill in the gaps that they inevitably leave, those involving the Apocrypha and other works. Her presence gives me hope for the coming journey.

Shortly after our arrival and introductions, Rashid received a package with several pieces of paper. The papers instructed him as a Questing Knight to deliver the package to the Gargoyle on Nowhere, and also included permissions to pass through Stigmata.

Along the way, the object was examined, and Frenk gleaned some information on the nature of the object. It appeared to have some higher dimensional properties, but I did not completely follow the vague terms and euphemisms that Frenk employed. There was also an incident where Mariya was somehow harmed by the object while investigating it. I am uncertain of the nature of her injuries or their direct cause, but it does demonstrate that the Artifact is not one to be taken lightly.

At Stigmata we encountered a pilgrimage to Nowhere, and joined them on their travels to Nowhere. The planet was desolate, a desert world where I was told something horrible had come to pass to transform it to its current state from its former Garden world glory. I was not given a straight answer as to the cause of this transformation and terraforming disaster, but I have suspicions that I would have liked to have tested had we not left Nowhere so precipitously.

There was an incident outside one of the cities where masses of the sick and poor, begging for aid. The Sister went to them to assist, and she was able to help some, but her ministrations drew much attention, and the crush of bodies almost caused a panic. She was insistent that she stay and aid those in need, but with the caravan departing, Frenk subdued her and carried her off to rejoin the pilgrimage on its way to the Gargoyle.

After this our journey was marked by another queer episode. Over the dunes shambled men, or at least creatures shaped like men. Creatures with teeth dripping with ichor and glowing eyes. The creatures were dispatched by the combined efforts of our group and the pilgrims. After it was determined that the threat had been neutralized, we studied the bodies of the horrors. It was Lia that made the discovery that their faces were marked with Qlippothic signs and sigils, and what those signified. Enemies of the Pancreator did not wish us success on our journey.

The Gargoyle was majestic to behold, although I must admit that I am hard pressed to remember details of it due to the events that transpired next. Rashid stepped forward with the Artifact, and it partly pulled him forward before the Artifact flew from his hand. As he had stepped forward the Artifact changed configurations and geometries, and after it left his hand it flew to the Gargoyle seeming to merge with it. While that occurred several of my other travelling companions had bizarre effects afflict them. Perhaps (at least in the case of Lia) Stigma? There was also a bright flash of light, and once the light faded we were no longer in front of the same Gargoyle. The sun had also changed to a different color, and Frenk and Lia pointed out that the newly formed grass surrounding the Gargoyle appeared to be landscaped. In the distance, there appeared to be a glint of light off of a building. It was towards those buildings that we next traveled.

Clever monkeys, stupid monkeys
listen to the angry psychic near-human with a knife. the angry-knife-soph knows

Damn monkeys.

Corpses and slaughter don’t scare me. I waited in that pile of bodies on New Yangtze station for three days for my chance, and once they were sure they’d secured the place, there was plenty of slaughter in the night. Chintzy metal, but a job well-done is satisfying in its own way.

Stupid monkeys. Stupid monkeys scare me.

They wanted to investigate the distress signal. An old distress signal, asking after food. Food. On its face, it was bait. Should have seen it sooner, but once we saw the bodies it was a bit obvious. No chewing, no real signs of fighting over what was left.

It got worse. It wasn’t a disease.

The fountain was a trip. These humans, meddling with things they don’t understand. You don’t come to my gods with a stack of monkey heads without knowing what you’re doing. Scream into the night long enough, and something may answer… best to not attract a lion in the jungle though. Mortos’ Get… it still gives me the shakes.

They seemed to handle a touch of the old black medicine a bit worse than me. Blessed superior Ukari brain structure. Thank you Rilos.

They were calling out for answers. Maybe a splinter cult, not in on the real deal, maybe they found their answer and we saw the results of amateur-hour thaumaturgy in the auditorium.

When I started to hear what was up in my head, it started to click.

This one is under my protection. Still Angry.

I tried to tell them without cutting myself off at the knees (“I’m hearing things”, “I can read the ‘evil writings’ and we should back off”. Good way to get shot by Sir Tightass.)

The door slammed. Figures. A good trap always shuts before the rabbits bolt.

We went looking for the control center.

Ugly bit of business with the electronic-trigger mine. Good on them for building it into the floor, I was only expecting after-market, like claymores. Dame Fitz-Malak did a good job. Need to encourage her a bit… she may want to talk to some friends-of-friends…

Ran into a golem. I was pretty sure it was a hologram, or a droid. Figures… f-ing droid Colonel.

If we’d stood there talking to it, we’d have been there all day, and it might have wised up and called for help or triggered something nasty. I’m not unhappy with how it turned out. Bastard.

Once the monkey-priest had fisted the golem, we pulled some answers and intelligence. Easier with monkeys… real teeth, real nerves…

Scratched a quick prayer onto my hand. Strength from Glanglun-Untya, Sukara to put right what the monkeys put wrong, and Sapa because… if it isn’t our destiny to survive, it doesn’t really matter anyway.

Screw debate. Temper the boss’ rage, leave them hanging, let the monkey-priests get all scared, and speedily commune with Amdwontha. Try to smash up whatever ritual circle is going on, open an airlock if it looks like something blasphemous-and-organic is growing. Knock in the ceiling, that kind of thing.

Fortunately, Plan A went pretty well, and the boss didn’t charge the evil hungry thing. Got a new jumpkey… more crazy-fun next time.

I need some better kit, if I’m going to keep doing this.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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